Homebound is a game about making choices and managing your mental well-being while in lockdown, inspired by Reigns from Nerial. The choices you make will craft your story, while affecting your happiness, energy and productivity. Can you keep all three from hitting zero? The best way to play is on Android (download link below)! Homebound was created for The Neighbourhood Jam 2020.
Game Design, Sound Design & Music Composition
Wildest Dreams
Wildest Dreams is a short film that follows the mental and physical struggles of a young ballet dancer following an injury. With pressure mounting from her coach and the voices inside her head, will she ever dance again?
Sink your friend(ships)! Work in pairs, steering and shipwrecking your way to victory using your own smart device as the controller! 
Game Design & Music Composition
Gates of Amenti
Welcome to Amenti, Pharaoh. Please do try to stay alive. The heretic pharaoh is dead. The gods await vengeance with the cold patience of the immortal. In Amenti, the realm of the dead, Aken wakes to find the gates blocked with enemies and his only ally the derisive death goddess Nephthys. Navigate the afterlife, uncover the secrets of Amenti and defeat the gods themselves.
Game Design, Sound Design & Music Composition
Sangvori is a multiplayer first-person survival horror, allowing up to 12 players to experience the terror brought by the undocumented Sanguisugic Plague in an asymmetrically balanced round-based game. Sangvori offers a unique blend of cooperative and versus gameplay that has you going from Amnesia esc avoidance and survival to intense player versus player combat in the blink of an eye. Our 'trust no-one' approach to design has allowed us to create a game where every decision has a risk, a reward and a choice, forcing players to second guess themselves in an environment where second guessing yourself can be a fatal mistake. Taking place in the 14th Century, our game is set during the Black Death, one of the most horrific and gruesome periods in history that had previously been untouched by games. Until now.
Game Design, Sound Design & Music Composition
Back to Top