Sangvori is a multiplayer first-person survival horror, allowing up to 12 players to experience the terror brought by the undocumented Sanguisugic Plague in an asymmetrically balanced round-based game. Sangvori offers a unique blend of cooperative and versus gameplay that has you going from Amnesia-esque avoidance and survival to intense player versus player combat in the blink of an eye. Our 'trust no-one' approach to design has allowed us to create a game where every decision has a risk, a reward and a choice, forcing players to second guess themselves in an environment where second guessing yourself can be a fatal mistake. Taking place in the 14th Century, our game is set during the Black Death, one of the most horrific and gruesome periods in history that had previously been untouched by games. Until now.
This is no time for prayer.
Named after the irrational craving for blood suffered by its victims; the Sanguisugic Plague spreads quickly, pulsing through their veins, contaminating their brain and taking control over their bodily functions. Consumed by a hunger, victims tear into the flesh of the unsuspecting; crazed, feral and broken.
Death is inevitable.
Sangvori is a peer-to-peer multiplayer game using the port 6871, non-LAN play requires the host to port forward.
Watch the trailer
For this project, I was responsible for the music composition and sound design. With its singular world design, the music and sound design played a crucial role in embellishing its dark design language. As such, this project required careful planning and implementation through the use of FMod so that its music and sound evolved with the changing states of the game during play.
Programming: Troy Atkinson
Animation & Design: Alexander Vining
Environment & Prop Art: Jack Williams
Character Art: Georgia Higgins
Level Design: Ben Percival
Narrative Design & User Interface Art: Elizabeth Osborne
Music and Sound Design: Luke Holdstock
Design: Connor Mathews